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After he falls, quickly grab the sheep and lay him on the button. If you do get squashed, just run away from him until you pop out of it then try again. Speed around him in tight circles until he gets dizzy and falls down. He will chase you, but do not let him squash you. Sync your jump with his, and jump towards him and over his ring. Immediately speed past the Monster on the left side. Leave the sheep in the Annex and walk into room where the Red Monster (Sherman) is located. Continue to exit without saving and purchasing new bonuses until you have seen them all. Reload your game and when you reach the studio again, go back to the bonus area and purchase a different bonus. Press Start and exit the game without saving. View the bonus material, then exit out of the bonus section back into the studio. Once you have done those things, go to the bonus section in the studio and purchase a bonus with the clocks you have.
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First, disable autosave then collect at least three time clocks throughout the game. To view all the bonus materials and hints without having to collect all of the time clocks, do the following. View all bonuses with only a few time clocks Double jump through the wall into a hidden hallway, and enter the door at the end of the hall. Go to the Autumn level hallway and go to the right to find a black wall. To enter the hidden level in Back In Time, enter the Back In Time level door from the opposite side. Note: This game is also titled Sheep, Dog, 'n Wolf.